Rediscovering the Animation Playground
The following is a short abstract in English describing the original 60,000 word paper which is written in German.
By Oliver Ginsberg
Oliver Ginsberg
Adventure playgrounds in Berlin
(Dipl. Ing. Landschaftsplanung, Chairperson of the Association of Adventure Playgrounds and Cityfarms (AKiB) in Berlin, Germany - Abstract of a research paper on the contribution of adventure playgrounds and city farms to a sustainable development in Europe completed in November 1997 at Technische Universität Berlin)Addition:
The Community Farm Project
"For more than ten thousand years, cultivation of land and the rearing of farm animals was a "natural" part of civilization. Farming is the root of the urbanisation process, the dynamics of which in turn has driven farming out of our daily experiences."
Animation playgrounds are a child of functionalism in architecture and city planning, which at the beginning of the 20th century started to look upon buildings and space not only in its representative, but rather in its functional aspects for economic, social and recreational use. It was the Danish landscape architect C. Th. Sorensen who first recognized the importance of "skrammellegepladsen" (rubbish playgrounds), which should give children access to various construction play materials and the possibility to create their own play environment rather then provide them with already furnished, neat play sites. Sorensen was able to realize his idea first in 1943 in the city of Kobenhavn (Kopenhagen) as part of a social housing settlement for disadvantaged families. The idea was to provide children and young people with a possibility to develop their physical, mental and social potentials in an increasingly urbanized environment and possibly both parents engaged in paid labor. From the beginning construction play as well as taking care of animals and plants was part of the concept. A division in adventure playgrounds and children or city farms as it later occurred in other European countries, where the idea was enthusiastically copied was not intended originally.
Animation playgrounds spread first in England and Switzerland soon after World War II. Many other countries and projects followed in the late 60's and 70's, when social and ecological consciousness increased and the side effects of mass transportation by car traffic became more and more obvious. Today more than 1.000 projects in Europe exist, many of which are represented by the European Federation of City Farms. They are not connected by a consistent uniform concept, but by common historical roots, shared ideas and aspects of practical work as well as concern for the upcoming generations and a sustainable (city) development, which was first inspired by the so-called Brundtland report on environment and development in 1986 and reached the top of the global political agenda with the 1992 UN summit in Rio.
The papers theoretical introduction deals with economic, cultural and ecological aspects of urbanization with special attention to the differences in scientific reflection on neighborhoods and local communities (taking examples of Germany and the U.S.)
With health promotion (referring to the UN Charter on health promotion presented in Ottawa in 1986), socio-cultural animation and environmental education three core elements of the work of animation playgrounds are then identified and described in detail leading to the formulation of a catalogue of services provided by these projects not only to children and young people, but also to local neighborhoods and communities within urban habitats.
On the base of a previous survey among adventure playgrounds and city farms in Germany this paper includes comparative research among projects in Denmark, The Netherlands, Great Britain, France and Switzerland, presenting a data base of 90 different projects compared in more than 100 tables and graphic elements. Focussing on the structure of the sites, concepts, visitors and professional as well as financial background, the paper gives a gross picture of the animation playground scene in Europe such hopefully inspiring and supporting further research in details of the practical work. The paper includes around 70 pictures of European animation playgrounds, a separate section of planning suggestions and planning examples, like play and sports areas, garden elements, stables, water ponds, compost toilets etc. and a list of addresses from the countries mentioned.
Chapter V
Animation Playgrounds In Europe - Empirical Research
Read this 8000 word chapter (in German) on our web site.
Table of Contents:
Chapter I Urbanisation - Neighborhoods - Animation Playgrounds
1. The global trend of urbanization
1.1. Urbanization - a problem of definition?
1.2. Urbanization as an economic, cultural and ecological process
2. Settlement politics in Germany five years after Rio
3. Neglecting children and young people
4. Sustainability as a central motive for animation playgrounds
5. Neighborhood - Encounter with the unknown kind
5.1. Spacial and social aspects
5.2. The beginning of cummunal constitutions in Germany
5.3. The increasing domination of central government
5.4. The problem of small communities after World War II
5.5. Community and Society
5.6. The question of participation
5.7. Neighborhood as a planning unit
5.8. City reconstruction, neighborhood and a new generation of animation playgrounds
6. Migration and Animation playgrounds
7. Summary
Chapter II Services Of Animation Playgrounds
1. Health Promotion
1.1. Towards a holistic approach on health promotion
1.2. Social networks and health promotion
1.3. The specific situation of children
1.4. The part of health insurances and city planning
1.5. Voluntary work and empowerment
1.6. Health promotion on the city level - a look on Berlin
1.7. European health policies
1.8. Summary
1.9. Services in the field of health promotion
2. Socio-cultural Animation
2.1. Background of socio-cultural work
2.2. Basics, methods and activities
2.3. Socio-cultural animation - a second class work field?
2.4. Between education, commercial entertainment and political debate
2.5. Spatial dimensions
2.6. Blind spots
2.7. Sociocultural animation with children and young people
2.8. Services in the field of socio-cultural animation
3. Environmental education
3.1. Terms and problems
3.2. Development and state of institutionalized environmental education
3.3. Environmental education, life style and wellbeing
3.4. The impact of direct nature experience
3.5. Problems of School education
3.6. Potentials of animation playgrounds
3.7. Services in the field of environmental education
4. Summary of Services
Chapter III Catalogue Of Services For Animation Playgrounds
1. Service Design and Formatting
2. Service groups, Services and constituency
2.1. Overview of service groups and services
2.2. Description of 43 services
2.3. Service profiles
3. Controlling
4. Formatting - Budgeting
4.1. Costs
4.2. Revenues
4.3. Contract prizes
Chapter IV Pictures
Chapter V Animation Playgrounds In Europe - Empirical Research
1. Results from previous research in Germany
2. Methods and Results
3. Statistical results
3.1 Comparisons on the national level
3.2 Comparisons according to site within city, type of project, date of foundation and status (governmental, non-governmental)
3.3 Comparisons according to size of the site
4. Results from open questions
4.1. Switzerland
4.2. Great Britain
4.3. France
4.4. The Netherlands
4.5. Denmark
4.6. Services mentioned
4.7. Participation in the planning of the project
Chapter VI Planning Suggestions - Planning Examples
1. Basics
1.1. Location and size of the project
1.2. Participation in planning and design
1.3. Considering all age groups
1.4. Different needs of girls and boys
1.5. Considering needs of handicapped people
1.6. Considering the needs of animals
1.7. Modeling and planting
1.8. How to structure the site
1.9. Planning of the main buildings
1.10. Promoting diversity by multiple use
1.11. Space for change
1.12. Entrance situation and appearance
2. Finances
2.1. Animation playgrounds - An unaffordable luxury?
2.2. Scenario for 20.000 animation playgrounds in Europe within 25 years
2.3. Creating sustainable jobs
3. Planning examples
3.1. Goat and chicken-house
3.2. Planning rules for horse stables
3.3. Fences
3.4. Barn
3.5. Multifunctional Main Building
3.6. Compost toilet systems
3.7. Root zone water treatment system
3.8. Ponds
3.9. Photo-voltaic solar system
3.10. Hedges
3.11. Playground furniture
3.12. Sport areas
3.13. Herb spiral
3.14. High level gardening
3.15. Design of a formal garden
Attachments
Zum Beitrag von Abenteuerspielplätzen und Kinderbauernhöfen für eine nachhaltige Entwicklung in Europa GRUNDLAGEN LEISTUNGSPROFILE BILDER AUS DER PRAXIS EMPIRISCHE UNTERSUCHUNGEN UND HINWEISE FÜR DIE PLANUNGDie Wiederentdeckung
Des Aktivspielplatzes
By Oliver Ginsberg
Oliver Ginsberg
(Dipl. Ing. Landschaftsplanung, Chairperson of the Association of Adventure Playgrounds and Cityfarms (AKiB) in Berlin, Germany - Research paper on the contribution of adventure playgrounds and city farms to a sustainable development in Europe completed in November 1997 at Technische Universität Berlin)
INHALT
Seite
EINLEITUNG
1
KAPITEL I
URBANISIERUNG - NACHBARSCHAFT - AKTIVSPIELPLÄTZE
3-17
1.
Der globale Trend zur Urbanisierung
3
1.1.
Urbanisierung eine Definitionsproblem?
3
1.2.
Urbanisierung als ökonomischer, kultureller und ökologischer Prozeß
4
2.
Siedlungspolitik fünf Jahre nach Rio
6
3.
Die Vernachlässigung von Kindern und Jugendlichen
7
4.
Nachhaltigkeit als Anknüpfungspunkt für Aktivspielplätze
8
5.
Die Nachbarschaft, das unbekannte (Gemein-)Wesen
8
5.1.
Räumliche und soziale Aspekte
8
5.2.
Die Anfänge kommunaler Verfassungen in Deutschland
9
5.3.
Verschärfung des staatlichen Zugriffs auf die Gemeinden
9
5.4.
Das Problem" der kleinen Gemeinden nach dem 2. Weltkrieg
10
5.5.
Exkurs: Gemeinschaft und Gesellschaft
10
5.6.
Die Frage der Partizipation
11
5.7.
Die Nachbarschaft als planerisches Leitbild
12
5.8.
Sanierung, Nachbarschaft und die neue Generation der Aktivspielplätze
15
6.
Migration als Problemfeld - Aktivspielplätze als Verständigungsfeld
16
7.
Zusammenfassung
17
KAPITEL II
LEISTUNGSBILDER VON AKTIVSPIELPLÄTZEN
18-65
1.
Gesundheitsförderung
18
1.1.
Vom erweiterten Gesundheitsbegriff zur Gesundheitsförderung
18
1.2.
Die Bedeutung sozialer Netzwerke für die Gesundheitsförderung
20
1.3.
Die besondere Situation der Kinder
21
1.4.
Die schwache Rolle der Krankenkassen und der Stadtplanung
25
1.5.
Exkurs: Laienarbeit und Empowerment
26
1.6.
Kommunale Gesundheitsförderung - ein Blick auf Berlin
27
1.7.
Europäische Gesundheitspolitik
29
1.8.
Zusammenfassung
31
1.9.
Leistungsbilder
32
2.
Soziokultur
36
2.1.
Soziokultur als Ziehkind reformpolitischer Bestrebungen
36
2.2.
Grundsätze, Methoden und Arbeitsformen
36
2.3.
Soziokulturelle Arbeit als anspruchsvolles Arbeitsfeld 2. Klasse
38
2.4.
Soziokultur zwischen Bildung, Kommerz und politischem Diskurs
38
2.5.
Die räumliche Dimension der Soziokultur
40
2.6.
Die blinden Flecken der Soziokultur
40
2.7.
Soziokultur in der Kinder- und Jugendarbeit
41
2.8.
Leistungsbilder
42
3.
Ökopädagogik
49
3.1.
Begriff und Problematik
49
3.2.
Entwicklung und Stand der institutionellen Umweltbildung
50
3.3.
Ökopädagogik, Lebensstil und Wohlbefinden
52
3.4.
Die Bedeutung unmittelbarer Naturerfahrung
54
3.5.
Problemskizze der schulischen Umweltbildung
55
3.6.
Die Bedeutung von Aktivspielplätzen
56
3.7.
Leistungsbilder
58
4.
Übersicht Leistungsbilder
64
KAPITEL III
PRODUKT- UND LEISTUNGSKATALOG FÜR AKTIVSPIELPLÄTZE
66-103-
1.
Produktdesign und -formatierung
66
2.
Produktgruppen, Produkte und ihre Positionierung
67
2.1.
Übersicht Produktgruppen und Produkte
68
2.2.
Einzelbeschreibungen
69
2.3.
Übersicht Leistungsprofile einzelner Produkte
94
Seite
3.
Controlling
96
4.
Formatierung - Budgetierung
97
4.1.
Kosten
97
4.2.
Erträge
98
4.3.
Kontraktsummen
99
5.
Perspektiven
103
KAPITEL IV
DER WEG IST DAS ZIEL - BILDER AUS DER PRAXIS
104-126
KAPITEL V
127-161
1.
Ergebnisse aus früheren Untersuchungen in Deutschland
127
2
Vorgehensweise und Rücklauf
128
3.
Statistische Ergebnisse
129
3.1.
Ländervergleich
129
3.2.
Vergleich nach Lage, Projekttyp, Gründungsdatum und Trägerschaft
140
3.3.
Vergleich nach Größe der Einrichtung
150
4.
Ergebnisse aus den offenen Fragen
156
4.1.
Schweiz
156
4.2.
Großbritannien
157
4.3.
Frankreich
158
4.4.
Niederlande
159
4.5.
Dänemark
159
4.6.
Überblick über die angesprochenen Leistungsbilder
160
4.7.
Partizipation in der Planung
161
KAPITEL VI
HINWEISE ZUR PLANUNG - PLANUNGSBEISPIELE
162-204
1.
Grundsätzliche Planungsregeln
162
1.1.
Lage und Größe der Einrichtung
162
1.2.
Partizipation bei Planung und Gestaltung
163
1.3.
Alle Altersgruppen berücksichtigen
164
1.4.
Mädchen und Jungen haben unterschiedliche Bedürfnisse
166
1.5.
Auf behinderte Menschen Rücksicht nehmen
167
1.6.
Eine artgerechte Tierhaltung ermöglichen
167
1.7.
Geländemodellierung und Bepflanzung
169
1.8.
Flächeneinteilung
172
1.9.
Planung der Hauptgebäude
173
1.10.
Nutzungsvielfalt
173
1.11.
Raum für Veränderung
174
1.12.
Eingangssituation und das äußere Erscheinungsbild
174
2.
Finanzplanung
175
2.1.
Aktivspielplätze - Ein unbezahlbarer Luxus ?
175
2.2.
Szenario für eine flächendeckende Versorgung von ganz Europa
176
2.3.
Schaffung zukunftsorientierter Arbeitsplätze
177
3.
Planungsbeispiele
178
3.1.
Kombiniertes Ziegen- und Hühnerhaus
178
3.2.
Planungsgrundlagen für Kleinpferdställe
180
3.3.
Zaunkonstruktionen für verschiedene Tiergehege
181
3.4.
Remisenscheune
183
3.5.
Mehrzweckhaus
183
3.6.
Komposttoilette
187
3.7.
Pflanzenkläranlage
187
3.8.
Teichanlagen
190
3.9.
Photovoltaische Solaranlage
193
3.10.
Heckenpflanzung
193
3.11.
Spielgeräte
196
3.12.
Sportflächen
199
3.13.
Kräuterspirale
200
3.14.
Hochbeeteinfassungen
201
3.15
Die Gestaltung eines formalen" Gartens
202
ANHANG
I - XXXII